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It looks like Part 2 of the March update to this simulator actually happened. This update for the simulator is not a huge one filled with epic changes, but it does add some new things and fixes other issues with both the framework and simulator. There were also some modifications to the user interface of the simulator.

For the full changelog, click here
Game Simulators Eoscs Second March Update
There is some confusion here. At first, there was going to be a two part update for the simulator in March. Then later, it was decided that there would be no second update, but just one update for March. However, there will be a second update to the simulator in March.

This second update brings several changes to the simulator and fixes some existing bugs. It does not include the "new UI or animation system." And by new animation system, its only going to affect a few things. The new UI does not mean a change to the entire simulator. Some parts are just going to be altered. This march update doesn't bring anything else to the table other than that.

However, one exciting new feature coming in the second march update is the ability to have up to 5 different builds or specializations to be specific. So for Specialization X you get 5 and for Y you get 5.
The March update for the Echo of Soul Character Simulator has been put on the live version of the simulator! This update brings a ton of new changes and additions to both the simulator and framework. A lot of work has been put into this version and because of that, the patch notes are rather lengthy.

Both Reyva and I worked on this new version together so we have separate patch notes for what we did. Due to that and the patch notes being lengthy, I decided this time to just link you to the thread where we post our patch notes.

Unfortunately, this update does not contain what most of you are looking for which is the User Interface and animation upgrade. Content wise, it does not bring anything new either. The Class info for example to be added is being done for the April release.

The skill data itself will remain as is until the Aeriagames version is out.

There will be no two part march update as planned due to Reyva taking a "vacation" and the upcoming big changes to the simulator for April's release. Reyva also stated that the other reason is that the Aeriagames version of EoS won't be out until May so there is no need to try and rush things. The framework and simulator should be 99.9% stable and completed by then.
Staff News Another Vacation?!
Eh, I've been working quite hard on my new framework for my existing and future game simulators. So much so that I'm wasting a lot of time off the clock working on this when it could be spent elsewhere like sitting on my butt.

While I am the core developer of this new framework that I still consider to be in beta and the fact that I really don't want my other staff members to mess with the code yet (unless you are programmer who can understand code you don't really know and what its doing), I am letting Emiri take over the project for me while I take another "vacation." Probably another two week vacation. She is more than capable of taking over the project considering all the new features to the framework and the bug fixes are nearly 100% complete. The only thing left really that needs work is the new Guild Website viewer.

I will play a minor role starting today. I'll still be posting on the forums and whatnot, but I won't touch the code for the framework unless its something Emiri really needs help on figuring out. I will really be doing what I want and just chillin for two weeks. Probably play that new Atelier Shallie game coming out soon and troll some forums as usual. Might also do some site related stuff like new stuff, fixes, etc, but not much.

Remember, Emiri and Iori work on their own time. They are not obligated to work on the simulator their entire time they are off at their real life job and/or other activities. Typically, we only become obligated depending on any donations we get. Even though I say that, Emiri will try and work on it as much as she can.
Eh, don't feel like sharing exact details, but the monthly update in March for the EoS simulator will be split into two parts. The first update is a major update to the framework and other bugfixes with the simulator. There are some things done in the simulator itself, but this update has the most changes in the framework. Several things have been either altered, added, or removed from the simulator. For most of you, this is NOT the update you're looking for.

The second part of the update which I call the content update to the simulator has the updated UI for the simulator with updates to several graphics and other things to the simulator. The about tab works and has class info. The ability to have up to 5 different builds per talent tree is also working in this update.

No release date on the first half of the update, but that will be soon. Like this week soon hopefully. The second half of the update will be later in march, probably near the end, but thats just a guess.
Nothing too special or of concern for the public. The only change I'll actually let you know was that the style was updated to support font awesome v 4.30. The other changes aren't of concern to you. If the site has some weird issue, just clear your cache. Should work fine after that.
Another hotfix release for the ISIS framework. This affects the Echo of Soul simulator. This fixes what fixes what should of been fixed the past 2 updates with the tooltips either getting stuck or disappearing too soon. Its definitely been fixed now. The fix was simply adding a split second delay. So now you won't get 5 billion tooltips showing at once and now they won't disappear. I discovered the bug while working on the dev version. I thought this crap was fixed. It was working fine in v1.03 >_______>.

Editing obfuscated code was not fun either >____>, but I wasn't going to release the build I'm working on right now for the simulator.
Eh if you are familiar with the forum software on this site, then we had to upgrade to Xenforo 1.4.5. I think they released that today or yesterday or somethin. Anyways, as expected, updating was painless and smooth as usual. There might have been performance increases, but nothing major. If you are curious on the changelog for Xenforo, then you should go check it out via the official site. Otherwise, this was just another successful maintenance and this news article is letting you know everything went well.
There was another critical bug found shortly after the release of version 1.02 of the framework/simulator. We thought it would be a simple fix, but it turned into something that took hours. At some point, everyone just took a break and left for a while. Reyva continued debugging though. So after 5 hours, he found a fix for the problem with the simulator. Here are the patch notes that Reyva wrote.

ISIS Framework v1.03
  • Fixed the problem with tooltips only staying open for 3 seconds for Mozilla Firefox users.
  • Fixed the problem with notifications disappearing as soon as you hover over a tooltip. This was a aftereffect of the fixes applied to tooltips being stuck in limbo that wasn't known until after the update. This aftereffect could have also affected the modal windows
  • Provided a all in one solution of tooltips getting "stuck" that doesn't cause any kind of aftereffect on other things on the simulator. If you somehow get a tooltip "stuck" from hovering really fast over a lot of them, they will disappear in half a second.
  • Altered tooltip display animation. They open really fast, yet have a smooth animation. By default, animations should be quick and not slow. This is why the animation system won't be complete until the March update
This is a hotfix release resolving a issue where the simulator will not save your stat values for Food Limit, Energy, ??? PVE, ???? PVP. Essentially, any stat field that is decimal or percentage based. Since this is a hotfix release, it also includes other fixes and new additions that were being prepared for the March update. Some of these fixes and additions may be incomplete though.

Here is the list of all the changes made to the simulator/framework in v1.02
  • Thailand Servers are removed. If you had one of those servers selected, it defaults to the USA Beta server. There is no notification letting you know this due to the immediate rush of this hotfix release. A notification will be present in the March update.
  • The alternative solution to the Grayscale effect on skill icons for Internet Explorer 10+ users has been updated.
  • The character photo now appears correctly under IE10+
  • Tooltips now automatically disappear after a few seconds or when leaving the point of origin of the element (i.e Hover over a skill icon and put the mouse cursor on something else). If the tooltip gets hung up and you still see it even after you leaving the point of origin, it will now disappear in a few seconds
  • When switching classes, the simulator now resets everything.
  • My Talent Trees section was added to the Talent skill section under the skills tab. This lets you have up to 4 different builds for x or y Talent tree (i.e Shooter & Tuner for Archer). You can rename those build names to what you want by clicking the rename button. However, due to the hotfix release, this is not functional yet.
  • Animations were altered for some of the reset stats sections.
  • Modal windows animations were altered. Incomplete for now only everything except the Hotkey window
  • The hashtag symbol (#) does not appear anymore in the URL after resetting your build. A new way of loading, reading, and resetting build URLs was added that is HTML5 reliant. This...
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