Hrrmmmm, is AG really calling that class Necromancer or Reaper I wonder ? What about that Athena eidolon? She got named to something else........or so the game's data files say so. Maybe I missed it, but I didn't even find Reaper's class description.
Nevertheless, I pushed a skill data update for this simulator. Most of Reaper's mastery skill data was updated, but everywhere else not much so. The summon spirits skill info I didn't bother looking for as before this class was released, I did not find any data. However, they may have added that now so I guess I should look.
I renamed Athena to whatever they are calling her now. I left the Reaper class name as is for now. No offense, but that sounds a lot better than Necromancer to me personally, but eh, whatevs.
I added all the Crusader skill data...........except the Envoy path skill data and the updated Envoy Path skill tree for Grenadier and Brawler since they share dual skills with Crusader. Some of those Envoy path...
Well, for AKCS-NT, the Crusader skill information I needed is finally received and all the missing information can be added to the simulator. However, you will not see a update for it until tomorrow? I put a question mark there cause there may be a chance I don't add it?
There were some other oddities in general that I found, but it looks like development of the simulator could continue. By development, I mean adding a gear simulator.
However, my attention is now directed towards the EoS simulator. I have no intentions of adding the gear simulator to AKCS-NT this year or even early next year. My intentions is to focus on possibly making a gear simulator for the EOS simulator simply because its newer and it was started from scratch.
As far as the EoS simulator is concerned, we are still progressing slowly with it. Unlike AKCS-NT, the EoS simulator is rather simple and thats what I like. Simplicity. However, that does not mean we will rush it. The main design you see which...
So AG came out with that new class eh? I thought they were calling it Reaper, but I guess they changed it to Necromancer lol. Kinda surprised they used that name considering it was loosely translated to that. Eh? They added some eidolons? Athena? Lol I'm surprised they kept it at that name too. God forbid they name that Diao eidolon Diao xD.
Anyways, I'm technically on "vacation" and only I can update the skill data since no one else on the team has the AK client like I do. So you'll have to wait on me. I'm willing to temporarily come out of vacation, but there is no telling. You'll have to wait "sometime this week." Yes, I'm being lazy.
As far as Echo of Soul simulator is concerned, I will admit I had "coder's block," but the main reason for that is because I waited 2-3 days for the stupid client to actually update to version 33. I needed to take some screenshots of certain things in the game that I thought I had in order to make the simulator.
So development has sorta...
There hasn't been any talk via the forums about this simulator, but we have been talking back and forth about it privately as a group. Reyva actually has all the "tools" (in reality they are jQuery plugins) for his new framework, Isis, actually loaded on the page itself. Too bad there is nothing on the page yet though.
Currently, Reyva is having what we like to call "coder's block," which holds the same meaning as "writer's block." He had this until we discussed things. He may still have it for all I know, but we are finally making progress. Because this game is not going to be released until Spring 2015, Reyva feels that he can take his time on it.
I will tell you that he is probably going to try to get this out sooner than expected though. The reason being is that this game's simulator is easier to do than the other ones on the site. We decided on a January 2015 release date as a "beta," but it could be sooner.
While Reyva likes to publically show the progress of a...
I know I said two weeks back in a previous news post, but I changed it to new years now. Like I said, I'll be active on this site, but I won't be doin much but postin crap and doin some random stuff for the site. We might be talking about the next simulator we'll be working on and stuff in their respective forums in the coming weeks maybe heh.
If ya need somethin from me, just start a conversation with me on here.
With the latest revision today, AKCS-NT is now complete. Major development for the simulator will finally now grind to a halt. To be honest, there isn't any major development left for the simulator. There is no other new system that came out for the game just recently to add to the simulator. The suggestions currently posted on the forums are not major things that need to be added to the simulator asap.
However, despite development of this simulator being stopped, you can still suggest things or report bugs via the forums. Updates to skill data for the game will still be worked on. Minor updates/changes to things will still happen. However, spending all our time and focus on one simulator is now gone.
Depending on the bug reported, we may or may not immediately update the simulator to a new version and will do a monthly release instead which includes not only that bugfix, but several other improvements, adjustments, or other bug fixes. While we are confident that AKCS-NT has...
I suddenly popped up out of nowhere on these forums, didn't I ? Sorry for not introducing myself until now, but I am Emiri, a fellow friend of yours truly, Reyva. I have known him for a couple years now. I decided to help Reyva out long ago, but he turned me down for the time being saying that he was in the middle of doing a major redesign on his site. He wanted things done his way and wanted no assistance or input.
Now that he is done and is willing to let others modify his stuff wholeheartedly, I can help out with everything . My main role that he assigned me long ago however was to be the spokesperson of the site and for other websites when it comes to offering any of his apps via his website. He simply stated at the time that all he wants to do is code and fix bugs and not have to deal with any community.
Despite how I may seem at times, I am a rather nice and outgoing person . I am the one that will really be supporting you and answering any kind of...
This simulator has been updated to version 5.25 with many new additions, changes, and bugfixes. The framework was also updated to version 6.5 which is the final revision for the NT framework. The framework's codebase will be frozen and no new features or changes will be added to it besides the possibility of the ones posted already on the simulator's developer tracker forums.
New features coming to a simulator would be for newly created simulators under the ISIS framework. This framework will make its debut when the Echo of Soul simulator is created and worked on. You are free to view its progress when we actually work on it. Just know that what you see may not be final. Reyva however likes for people to see work in progress stuff though.
The other two simulators which are SBCS-NT and SOCS-NT will get the v6.5 framework update sometime in December. I am in charge of bringing that update to these two simulators.
Just decided I wanted to take a vacation from working on this site. A 2 week vacation. I'll still be posting and lookin at stuff, but I won't be workin. All the work I've been doing the past few weeks worked me up in a sweat where all I do on my days off is work on this stuff on the site lol.
Sure you want to know? Here are the plans:
- Convert Scarlet Blade and Swordsman simulators to bbcode and update the NT framework to 6.0
- More work on Aura Kingdom's simulator since it seems to be a attention getter. We already done a lot of work so far on it and we're still far from done I guess.
- Add Swordsman and Scarlet Blade wikis. Nothing special. Just that the class pages will have something on them now lol
- Site work.....this and that....
- Begin work on Echo of Soul wiki / simulator. This simulator will be the first simulator to have a brand new framework called ISIS. It will not be using the NT framework. Everything will be different in this framework and improves on what NT did not. This may not be started on until January though depending on how I feel.
Eh....................I'm still debating on that game. Its a dead game and I just don't have any energy to muster to do a simulator for a dead game. I can't...
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